Lead Developer on the Dimension Portal and Teleportation System, including persistent portals, bidirectional travel, and naturally generated ruined portals.
Developed and implemented a data-driven Trial Spawner System, allowing new dungeons to be added through configuration rather than code.
Developed and implemented the Custom Block Component System covering flora spread, plant growth, and environmental hazard blocks.
Developed and implemented the Armour Toughness System and overhauled tool-tier block-breaking rules across the entire block set.